![]() ![]() Using a username to identify a player may result in unexpected behavior e.g. UUIDs are reliable, usernames are not. ![]() Even if they were compatiable we couldn't use cross-platform player heads. The two games are separate they are not connectable.MCPE has no such system and as such usernames are not considered 'permanent', which means you cannot be identified reliably. The importance of this system is that it allows your user to be identified even when your name changes, which means that bans, skins, inventories etc will carry over on servers when you change your name. On PC edition, every player account is assigned a Universally Unique Identifier (UUID) which can be used to identify them, even when their username changes.Skins are also similar they are stored in a database rather than on a machine, and they only way to change them is to do so via your profile settings. The only way to change your username is to change your account name, where it gets updated in a database. In PC edition, your in-game username is tied to your account, and usernames cannot be shared by multiple accounts.Skins are similar they are stored locally on the device of the player rather than on any online databases. Your username is not tied to any accounts (e.g. In MCPE, your username is easily changed in-game, and multiple players can have the same name.They have no connectivity at all (without extensive modding). MCPE and PC edition are completely and utterly separate games.The are a few reasons why this is impossible: ![]()
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